

While there are two possible directions the cycle could go, the order chosen by this puzzle seems the most natural, particularly with Celeste as the first edge.
#Axiom verge 2 item map full#
For the larger games, it helps to search specifically for walkthroughs for item locations.įinally, as clued by the "0" at the start point and the negative numbers, solvers need to add up the "scores" along the path to get an index into each item. Axiom Verge 2 - Part 4 Walkthrough (Gameplay) This is part 3 of my full game playthrough of Axiom Verge 2 on Nintendo SwitchAxiom Verge 2 is a 2D metroidvan. Since the games (apart from Celeste) were specifically chosen not to have "strategy guide"-style maps already publicly available, the best way to approach this is to scroll through Let's Plays. This step (as well as the cycle reconstruction step) is made a lot easier with the observation that the assets and geometry for each edge in the cycle are taken from the same location in each video game. Next, as clued by the title, solvers need to identify the item ("treasure") that can be obtained at each "X" on the maps. You can play it before or after the original.

Much like in Axiom Verge 1, new protagonist Indra acquires the ability to launch a small, remote metallic pal pretty early on in the game, allowing you to crawl through small passageways and reach new areas that are inaccessible to you as a human. Axiom Verge 2 is part of the same story as Axiom Verge 1 but is a completely new game: new characters, new powers, new enemies, and a new world. The grappling hook is arguably the secret star of Axiom Verge 2 - or more precisely, it's the robot drone it's attached to. In fact, each map uses the geometry of another map in the set to form a cycle, as clued by the "(begin/end)" marking. You may have played Axiom Verge, or heard it referenced as a benchmark for indie metroidvania adventures. The next step is to notice that each map is constructed using the geometry of another video game, perhaps by observing that some of the top-down maps look surprisingly like platformer maps. Additionally, one could use the fact that the maps are sorted alphabetically by the game the assets were taken from. Title enumerations are provided at the bottom of the page to further help with this step. To narrow the search, it helps to notice that these are all retro-graphics video games, and, in particular, relatively recent indie games. The first step is to identify the video games. In fact, all the maps are constructed using assets (actually, screenshots) from real video games. Looking at the maps carefully, solvers might notice that one of the maps uses assets from the video game Celeste.
